Our third project for class allowed us to choose any piece of architecture — original or from reference — and sculpt it. After thumbing through statues from different cultures, I came across the Philadelphia Museum of Art's Diana statue.
Starting from the default Julie sculpt provided with ZBrush, I got to work shaping the face and limbs to match the statue. The hair was built from scratch from a cube I shaved down with masking and deleting with the lasso tool. The bow and bowstring were created from ZSpheres. The arrow was modeled and imported from Maya.
Because this was a lower-risk, 2-week assignment worth less points, I wanted to get a small head-start on modeling limbs since our following project would involve sculpting an arm or leg. This way, I'd have a better understanding of sculpting people and bring some better skills to the table by project four.
As usual, some things didn't go exactly as planned. I intended to pose the fingers using masking and rotation with transpose, but found myself becoming pressed for time. Instead, I sculpted the hands from the wrist up in their respective poses. Thankfully, this helped me save on time and focus on the other major parts of the sculpture, like positioning the bow, posing the splayed toes, and polypainting.